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Unreal Engine

Week 8 – Lights

We focused on lighting and got our first look at post-processing tools. By experimenting with different light sources, we saw how lighting choices can completely change the tone of an environment. Adjusting things like brightness, color, and shadow settings helped make scenes feel more atmospheric and visually convincing.

We also tried out something new by using a material to modify a spotlight, adding extra texture and detail to the light itself. To finish the week, we explored a few post-processing effects, which showed how final visual tweaks can really bring a scene together and add more depth.

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