This week, we focused on color grading and how LUTs can be used to enhance the overall look of a scene in Unreal Engine. Starting from a base template provided by Serra, we took the LUT into Adobe Photoshop and experimented with different adjustments to shape the visual style. By playing with contrast, color balance, and tone, we were able to create a look that felt more intentional and atmospheric.
Once the LUT was ready, we brought it back into Unreal Engine and applied it through a Post Process Volume. Seeing the changes appear instantly in the scene made it clear how powerful color grading can be in setting the mood and strengthening the visual identity.
