This week’s Unreal Engine class introduced us to Control Rigs and procedural animation. Compared to previous lessons, this topic felt a lot more complex and technical. We learned how animations can be created directly inside Unreal Engine by setting up logic that drives movement, instead of relying on pre-made animations.
As an exercise, we worked on a snake-like rig. By linking joints together and using different nodes, we managed to create a flowing, wave-style motion where the movement of the head influenced the rest of the body. Understanding how everything connected took some time, but once it started working, it was satisfying to see the motion come together.