This week was focused on understanding how physical behavior is handled inside Unreal Engine. We experimented with the engine’s physics system by testing how objects respond to forces and gravity. Using basic shapes, we adjusted properties like weight and movement settings to observe how these changes affected their behavior once physics were activated.
Later on, we worked with Blueprints to build a more complex setup. We assembled multiple meshes into a single structure and connected them using physics constraints to create a flexible, chain-like motion. By adjusting the constraint settings, we could directly control how freely the structure moved, which made the results easy to understand and experiment with.