I started researching how to model a cat in Maya with the goal of bringing it into Unreal Engine later on. I looked into different workflows and tutorials to understand what would work best for game engines. This step felt important, since the cat will play a central role in my project, and I wanted to make sure the model would be usable and efficient inside Unreal.



Problems Encountered in Maya
- Joint issues: Problems with joint placement and orientation, especially in the tail, causing incorrect movement.
- Skinning problems: The mesh deformed incorrectly after binding the skeleton.
- Weight painting issues: Painting the skin weights was difficult and caused stretching and deformation of the mesh.
- Mesh influence problems: Some parts of the mesh were influenced by the wrong joints.
- Iteration problems: Fixing joints often required redoing skinning and repainting weights multiple times.