Categories
Unreal Engine

Week 11 – Working on Project

I started researching how to model a cat in Maya with the goal of bringing it into Unreal Engine later on. I looked into different workflows and tutorials to understand what would work best for game engines. This step felt important, since the cat will play a central role in my project, and I wanted to make sure the model would be usable and efficient inside Unreal.

Problems Encountered in Maya

  • Joint issues: Problems with joint placement and orientation, especially in the tail, causing incorrect movement.
  • Skinning problems: The mesh deformed incorrectly after binding the skeleton.
  • Weight painting issues: Painting the skin weights was difficult and caused stretching and deformation of the mesh.
  • Mesh influence problems: Some parts of the mesh were influenced by the wrong joints.
  • Iteration problems: Fixing joints often required redoing skinning and repainting weights multiple times.

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