In this week, we reserved the 270° room because our project was designed as an installation. We wanted to test how the visuals would work in a larger immersive space, rather than only viewing them on a computer screen. This was an important step because the scale of the room changed how the project felt and made the data visualisation appear more like a real system surrounding the viewer.
Throughout the project, one of the biggest challenges was working with different versions of TouchDesigner. Some computers were using the 2023 version, while others had the 2025 version. This caused problems because certain operators and functions were different or missing depending on the version. For example, some TOPs and setups that worked in the newer version did not work properly in the older one.
When we arrived in the 270° room, we realised that the computer there did not have the newest version of TouchDesigner. This created a problem at first because our project was built using tools from the newer version. To solve this, we rendered the project from a different computer that had the correct version installed. This allowed us to continue testing the installation in the room without having to rebuild the whole project.
Even though this was stressful, it helped us understand how important it is to check software versions before presenting or installing a project. In the end, we were still able to test the work in the 270° room and see how our visuals, heatmaps, data, and completion screen functioned in an immersive environment.
