Categories
Advanced and Experimental 3D Computer Animation Techniques Sessions with Serra (term 3)

Week 12 – VCAM

In our second week, we tested VCam for virtual production in Unreal Engine. The aim was to explore how a phone can be used as a virtual camera to move through and frame a digital environment in a more physical and intuitive way.

At first, the setup did not work properly because everyone was connected to the same Wi-Fi network, which made the connection very slow and laggy. We also tried using a hotspot, but it still didn’t working.

After around an hour, VCam finally connected on my phone. However, the app was still glitching and not running smoothly. When I left the app and went back in, I was logged out, so I could not continue testing it properly.

Even though the technical side was frustrating, the session was useful because it showed how virtual production depends not only on the software, but also on a stable network and reliable setup. It also helped me understand how VCam could be useful for animation and previsualisation when it works correctly.

During this week, we also had to choose which brief we wanted to develop for the submission at the end of the term. I decided to choose the first brief, Expanded Animation / Context and Practice.

I chose this brief because I want to explore TouchDesigner more deeply. I have not properly learned TouchDesigner before, so this project feels like a good opportunity to experiment with it and understand how it can be used in an animation or interactive context.

Leave a Reply

Your email address will not be published. Required fields are marked *