In this session, we were introduced to the unit and the structure of the upcoming classes. We discussed the idea of designing for a user, and how a project should think about audience, context, and purpose, rather than only focusing on the final visual outcome.
We were also introduced to the two briefs for this unit. The first brief, Expanded Animation / Context and Practice, looks at animation as a system for constructing, simulating, and questioning worlds. It encourages experimentation, research, and testing different tools or workflows. The outcome could be a linear animation, an interactive environment, an installation, or another hybrid form.
The second brief, Fragments of the Real / The Artificial, focuses on photogrammetry as a creative and critical tool. It explores how scanned fragments, textures, sound, and digital environments can be used to create immersive and experimental story worlds. This brief also looks at how distortion, absence, and fragmentation can become part of the storytelling process, rather than being seen as mistakes or limitations.