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Unreal Engine

Week 3 – Cinematics

This week, we dove deeper into Unreal Engine, with a strong focus on the Level Sequencer and creating cinematics. We also used FAB for the first time, which made finding and adding assets to our scenes a lot easier.

Besides working in the engine, we talked through our final project ideas with Serra. My inspiration is moving in a slightly darker direction. I’m thinking about a cat that slowly transforms into a zombie, inspired by The Walking Dead. I like the idea of using cinematics to really show that transformation and set a strong atmosphere.

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